Procedural Terrain Generator for Unity

One example of a generated terrain.

One example of a generated terrain.

A 5x5 grid of terrain chunks.

A 5x5 grid of terrain chunks.

A height-map based procedural terrain generator for the Unity game engine.

- Written in C#
- Height map and meshes generated at run time
- Primarily noise-function and matrix operations
- Large terrains are chunked into multiple meshes
- Demonstrated in Unity with a simple color-by-height shader and water planes